blob: f7875f8f446411bba367270dff7db49ccdc676cc [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
int x_4_1;
};
struct tint_symbol_2 {
int x_3_param [[user(locn0)]];
};
struct tint_symbol_3 {
int x_4_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_5, thread int* const tint_symbol_6, thread int* const tint_symbol_7) {
float4 const x_16 = *(tint_symbol_5);
int const x_26 = *(tint_symbol_6);
*(tint_symbol_7) = 1;
if ((as_type<int>((as_type<uint>(as_type<int>((as_type<uint>((int(x_16.x) & 1)) + as_type<uint>((int(x_16.y) & 1))))) + as_type<uint>(x_26))) == int(x_16.z))) {
}
return;
}
main_out tint_symbol_inner(float4 x_2_param, int x_3_param, thread float4* const tint_symbol_8, thread int* const tint_symbol_9, thread int* const tint_symbol_10) {
*(tint_symbol_8) = x_2_param;
*(tint_symbol_9) = x_3_param;
main_1(tint_symbol_8, tint_symbol_9, tint_symbol_10);
main_out const tint_symbol_4 = {.x_4_1=*(tint_symbol_10)};
return tint_symbol_4;
}
fragment tint_symbol_3 tint_symbol(float4 x_2_param [[position]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
thread float4 tint_symbol_11 = 0.0f;
thread int tint_symbol_12 = 0;
thread int tint_symbol_13 = 0;
main_out const inner_result = tint_symbol_inner(x_2_param, tint_symbol_1.x_3_param, &(tint_symbol_11), &(tint_symbol_12), &(tint_symbol_13));
tint_symbol_3 wrapper_result = {};
wrapper_result.x_4_1 = inner_result.x_4_1;
return wrapper_result;
}