blob: d0664b3d4d181bdf5bf72aaede45128aea216f53 [file] [log] [blame]
static float4 result = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
const float x_19 = gl_FragCoord.x;
const float x_23 = gl_FragCoord.y;
result = float4((floor(x_19) / 255.0f), (floor(x_23) / 255.0f), 0.0f, 0.0f);
return;
}
struct main_out {
float4 result_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 result_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {result};
return tint_symbol_3;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.result_1 = inner_result.result_1;
return wrapper_result;
}