| SKIP: FAILED |
| |
| void set_float3(inout float3 vec, int idx, float val) { |
| vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; |
| } |
| |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int idx = 0; |
| float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int ll_1 = 0; |
| int GLF_live6rows = 0; |
| int z = 0; |
| int ll_2 = 0; |
| int ctr = 0; |
| float4x3 tempm43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int ll_3 = 0; |
| int c = 0; |
| int d = 0; |
| float GLF_live6sums[9] = (float[9])0; |
| idx = 0; |
| m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f)); |
| ll_1 = 0; |
| GLF_live6rows = 2; |
| [loop] while (true) { |
| const int x_18 = ll_1; |
| const int x_19 = asint(x_9[0].x); |
| if ((x_18 >= x_19)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| break; |
| } |
| ll_1 = (ll_1 + 1); |
| const int x_22 = asint(x_9[0].x); |
| z = x_22; |
| ll_2 = 0; |
| ctr = 0; |
| { |
| [loop] for(; (ctr < 1); ctr = (ctr + 1)) { |
| const int x_24 = ll_2; |
| const int x_25 = asint(x_9[0].x); |
| if ((x_24 >= x_25)) { |
| break; |
| } |
| ll_2 = (ll_2 + 1); |
| tempm43 = m43; |
| ll_3 = 0; |
| c = 0; |
| { |
| [loop] for(; (1 < z); c = (c + 1)) { |
| d = 0; |
| set_float3(tempm43[(((c >= 0) & (c < 4)) ? c : 0)], (((d >= 0) & (d < 3)) ? d : 0), 1.0f); |
| } |
| } |
| const int x_117 = (((idx >= 0) & (idx < 9)) ? idx : 0); |
| const float x_119 = m43[ctr].y; |
| const float x_121 = GLF_live6sums[x_117]; |
| GLF_live6sums[x_117] = (x_121 + x_119); |
| } |
| } |
| idx = (idx + 1); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| C:\src\tint\test\Shader@0x0000027C57A9E460(51,18-44): error X3531: can't unroll loops marked with loop attribute |
| |