struct VertexInputs0 { | |
[[builtin(vertex_index)]] | |
vertex_index : u32; | |
[[location(0)]] | |
loc0 : i32; | |
}; | |
struct VertexInputs1 { | |
[[location(2)]] | |
loc1 : u32; | |
[[location(3)]] | |
loc3 : vec4<f32>; | |
}; | |
[[stage(vertex)]] | |
fn main(inputs0 : VertexInputs0, [[location(1)]] loc1 : u32, [[builtin(instance_index)]] instance_index : u32, inputs1 : VertexInputs1) -> [[builtin(position)]] vec4<f32> { | |
let foo : u32 = (inputs0.vertex_index + instance_index); | |
return vec4<f32>(); | |
} |