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dawn
/
tint
/
575c4efe2f67e6899ce23b15afc5bc99911db721
/
.
/
test
/
vk-gl-cts
/
rasterization
/
line_continuity
/
line-strip
/
0.wgsl
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var
<private>
color
:
vec4
<f32>
;
fn main_1
()
{
color
=
vec4
<f32>
(
1.0
,
1.0
,
1.0
,
1.0
);
return
;
}
struct
main_out
{
[[
location
(
0
)]]
color_1
:
vec4
<f32>
;
};
[[
stage
(
fragment
)]]
fn main
()
->
main_out
{
main_1
();
return
main_out
(
color
);
}