| type Arr = @stride(16) array<f32, 3>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = @stride(16) array<i32, 4>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| @group(0) @binding(1) var<uniform> x_6 : buf1; |
| |
| @group(0) @binding(0) var<uniform> x_9 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var A : array<f32, 2>; |
| var i : i32; |
| var j : i32; |
| var x_101 : bool; |
| var x_102_phi : bool; |
| let x_39 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| A[0] = x_39; |
| let x_42 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| A[1] = x_42; |
| let x_45 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| i = x_45; |
| loop { |
| let x_50 : i32 = i; |
| let x_52 : i32 = x_9.x_GLF_uniform_int_values[3]; |
| if ((x_50 < x_52)) { |
| } else { |
| break; |
| } |
| let x_56 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| j = x_56; |
| loop { |
| let x_61 : i32 = j; |
| let x_63 : i32 = x_9.x_GLF_uniform_int_values[2]; |
| if ((x_61 < x_63)) { |
| } else { |
| break; |
| } |
| let x_66 : i32 = j; |
| switch(x_66) { |
| case 1: { |
| let x_78 : i32 = i; |
| let x_80 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| A[x_78] = x_80; |
| } |
| case 0: { |
| let x_70 : i32 = i; |
| if ((-2147483648 < x_70)) { |
| continue; |
| } |
| let x_74 : i32 = i; |
| let x_76 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| A[x_74] = x_76; |
| } |
| default: { |
| } |
| } |
| |
| continuing { |
| let x_82 : i32 = j; |
| j = (x_82 + 1); |
| } |
| } |
| |
| continuing { |
| let x_84 : i32 = i; |
| i = (x_84 + 1); |
| } |
| } |
| let x_87 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_89 : f32 = A[x_87]; |
| let x_91 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_92 : bool = (x_89 == x_91); |
| x_102_phi = x_92; |
| if (x_92) { |
| let x_96 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_98 : f32 = A[x_96]; |
| let x_100 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| x_101 = (x_98 == x_100); |
| x_102_phi = x_101; |
| } |
| let x_102 : bool = x_102_phi; |
| if (x_102) { |
| let x_107 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_110 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_113 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_116 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_107), f32(x_110), f32(x_113), f32(x_116)); |
| } else { |
| let x_120 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_121 : f32 = f32(x_120); |
| x_GLF_color = vec4<f32>(x_121, x_121, x_121, x_121); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |