SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void f() { | |
float r = (1.0f % 2.0f); | |
return; | |
} | |
void main() { | |
f(); | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:6: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const float' and a right operand of type ' const float' (or there is no acceptable conversion) | |
ERROR: 0:6: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |