| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct FragmentOutputs { |
| int loc0; |
| float frag_depth; |
| uint loc1; |
| float loc2; |
| uint sample_mask; |
| vec4 loc3; |
| }; |
| struct tint_symbol_1 { |
| int loc0; |
| uint loc1; |
| float loc2; |
| vec4 loc3; |
| float frag_depth; |
| uint sample_mask; |
| }; |
| |
| FragmentOutputs tint_symbol_inner() { |
| FragmentOutputs tint_symbol_2 = FragmentOutputs(1, 2.0f, 1u, 1.0f, 2u, vec4(1.0f, 2.0f, 3.0f, 4.0f)); |
| return tint_symbol_2; |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| FragmentOutputs inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 0u); |
| wrapper_result.loc0 = inner_result.loc0; |
| wrapper_result.frag_depth = inner_result.frag_depth; |
| wrapper_result.loc1 = inner_result.loc1; |
| wrapper_result.loc2 = inner_result.loc2; |
| wrapper_result.sample_mask = inner_result.sample_mask; |
| wrapper_result.loc3 = inner_result.loc3; |
| return wrapper_result; |
| } |
| out int loc0; |
| out uint loc1; |
| out float loc2; |
| out vec4 loc3; |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| loc0 = outputs.loc0; |
| loc1 = outputs.loc1; |
| loc2 = outputs.loc2; |
| loc3 = outputs.loc3; |
| gl_FragDepth = outputs.frag_depth; |
| gl_SampleMask = outputs.sample_mask; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:49: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables |
| ERROR: 0:49: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
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