| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v : vec4<f32>; |
| let x_23 : vec4<f32> = v; |
| v = vec4<f32>(vec2<f32>(1.0, 1.0).x, vec2<f32>(1.0, 1.0).y, x_23.z, x_23.w); |
| let x_25 : vec4<f32> = v; |
| v = vec4<f32>(x_25.x, x_25.y, vec2<f32>(2.0, 2.0).x, vec2<f32>(2.0, 2.0).y); |
| let x_27 : vec4<f32> = v; |
| if (all((x_27 == vec4<f32>(1.0, 1.0, 2.0, 2.0)))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |