| type Arr = [[stride(16)]] array<i32, 3>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 1>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| [[group(0), binding(1)]] var<uniform> x_7 : buf1; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_11 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var i : i32; |
| var arr : array<i32, 2>; |
| var a : i32; |
| let x_40 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| i = x_40; |
| loop { |
| let x_45 : i32 = i; |
| let x_47 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| if ((x_45 < x_47)) { |
| } else { |
| break; |
| } |
| let x_50 : i32 = i; |
| let x_52 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| arr[x_50] = x_52; |
| |
| continuing { |
| let x_54 : i32 = i; |
| i = (x_54 + 1); |
| } |
| } |
| a = -1; |
| let x_57 : f32 = gl_FragCoord.y; |
| let x_59 : f32 = x_11.x_GLF_uniform_float_values[0]; |
| if (!((x_57 < x_59))) { |
| let x_64 : i32 = a; |
| let x_65 : i32 = (x_64 + 1); |
| a = x_65; |
| let x_67 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| arr[x_65] = x_67; |
| } |
| let x_69 : i32 = a; |
| let x_70 : i32 = (x_69 + 1); |
| a = x_70; |
| let x_72 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| arr[x_70] = x_72; |
| let x_75 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_77 : i32 = arr[x_75]; |
| let x_79 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| if ((x_77 == x_79)) { |
| let x_84 : i32 = a; |
| let x_87 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_90 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_92 : i32 = a; |
| x_GLF_color = vec4<f32>(f32(x_84), f32(x_87), f32(x_90), f32(x_92)); |
| } else { |
| let x_96 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_97 : f32 = f32(x_96); |
| x_GLF_color = vec4<f32>(x_97, x_97, x_97, x_97); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |