| [[block]] |
| struct buf0 { |
| sequence : vec4<i32>; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : vec4<i32>; |
| var i : i32; |
| var sum : i32; |
| a = vec4<i32>(0, 0, 0, 0); |
| i = 0; |
| loop { |
| let x_40 : i32 = i; |
| let x_42 : i32 = x_7.sequence.w; |
| if ((x_40 < (x_42 + 1))) { |
| } else { |
| break; |
| } |
| let x_46 : i32 = i; |
| let x_48 : i32 = x_7.sequence.x; |
| let x_49 : i32 = i; |
| let x_52 : i32 = x_7.sequence[clamp(x_46, x_48, x_49)]; |
| if ((x_52 == 1)) { |
| let x_57 : i32 = i; |
| a[x_57] = 5; |
| } else { |
| let x_59 : i32 = i; |
| let x_60 : i32 = i; |
| a[x_59] = x_60; |
| } |
| |
| continuing { |
| let x_62 : i32 = i; |
| i = (x_62 + 1); |
| } |
| } |
| let x_65 : i32 = a.x; |
| let x_67 : i32 = a.y; |
| let x_70 : i32 = a.z; |
| let x_73 : i32 = a.w; |
| sum = (((x_65 + x_67) + x_70) + x_73); |
| let x_75 : i32 = sum; |
| if ((x_75 == 10)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |