| [[block]] |
| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| var<private> data : array<i32, 10>; |
| |
| var<private> temp : array<i32, 10>; |
| |
| [[group(0), binding(0)]] var<uniform> x_28 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn merge_i1_i1_i1_(from : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) { |
| var k : i32; |
| var i : i32; |
| var j : i32; |
| var i_1 : i32; |
| let x_255 : i32 = *(from); |
| k = x_255; |
| let x_256 : i32 = *(from); |
| i = x_256; |
| let x_257 : i32 = *(mid); |
| j = (x_257 + 1); |
| loop { |
| var x_283 : i32; |
| var x_284 : i32; |
| var x_303 : i32; |
| var x_304 : i32; |
| var x_318 : i32; |
| var x_322 : i32; |
| var x_337 : i32; |
| var x_336 : i32; |
| var x_350 : i32; |
| var x_349 : i32; |
| var x_364 : i32; |
| var x_363 : i32; |
| var x_285_phi : i32; |
| var x_305_phi : i32; |
| var x_326_phi : i32; |
| var x_338_phi : i32; |
| var x_351_phi : i32; |
| var x_365_phi : i32; |
| if ((1.0 >= 0.0)) { |
| } else { |
| continue; |
| } |
| let x_264 : i32 = i; |
| let x_265 : i32 = *(mid); |
| let x_267 : i32 = j; |
| let x_268 : i32 = *(to); |
| if (((x_264 <= x_265) && (x_267 <= x_268))) { |
| } else { |
| break; |
| } |
| let x_272 : i32 = i; |
| let x_274 : i32 = data[x_272]; |
| let x_275 : i32 = j; |
| let x_277 : i32 = data[x_275]; |
| let x_278 : bool = (x_274 < x_277); |
| if (x_278) { |
| x_283 = k; |
| x_285_phi = x_283; |
| } else { |
| x_284 = 0; |
| x_285_phi = x_284; |
| } |
| let x_285 : i32 = x_285_phi; |
| let x_286 : i32 = (x_285 + 1); |
| if (x_278) { |
| k = x_286; |
| let x_291 : f32 = x_28.injectionSwitch.x; |
| if (!((1.0 <= x_291))) { |
| } else { |
| continue; |
| } |
| } |
| let x_295 : f32 = x_28.injectionSwitch.y; |
| if ((x_295 >= 0.0)) { |
| } else { |
| continue; |
| } |
| let x_298 : i32 = 0; |
| if (x_278) { |
| x_303 = i; |
| x_305_phi = x_303; |
| } else { |
| x_304 = 0; |
| x_305_phi = x_304; |
| } |
| let x_305 : i32 = x_305_phi; |
| let x_307 : i32 = select(x_298, x_305, x_278); |
| if (x_278) { |
| i = (x_307 + 1); |
| } |
| let x_313 : i32 = 0; |
| if (x_278) { |
| x_318 = data[x_307]; |
| let x_320 : f32 = x_28.injectionSwitch.y; |
| x_326_phi = x_318; |
| if (!((0.0 <= x_320))) { |
| continue; |
| } |
| } else { |
| x_322 = 0; |
| let x_324 : f32 = x_28.injectionSwitch.y; |
| x_326_phi = x_322; |
| if (!((x_324 < 0.0))) { |
| } else { |
| continue; |
| } |
| } |
| let x_326 : i32 = x_326_phi; |
| if (x_278) { |
| temp[x_285] = select(x_313, x_326, x_278); |
| } |
| if (x_278) { |
| x_337 = 0; |
| x_338_phi = x_337; |
| } else { |
| x_336 = k; |
| x_338_phi = x_336; |
| } |
| let x_338 : i32 = x_338_phi; |
| if (x_278) { |
| } else { |
| k = (x_338 + 1); |
| } |
| let x_343 : f32 = x_28.injectionSwitch.x; |
| if (!((1.0 <= x_343))) { |
| } else { |
| continue; |
| } |
| if (x_278) { |
| x_350 = 0; |
| x_351_phi = x_350; |
| } else { |
| x_349 = j; |
| x_351_phi = x_349; |
| } |
| let x_351 : i32 = x_351_phi; |
| let x_353 : i32 = 0; |
| let x_355 : i32 = select(x_351, x_353, x_278); |
| if (x_278) { |
| } else { |
| j = (x_355 + 1); |
| } |
| if (x_278) { |
| x_364 = 0; |
| x_365_phi = x_364; |
| } else { |
| x_363 = data[x_355]; |
| x_365_phi = x_363; |
| } |
| let x_365 : i32 = x_365_phi; |
| if (x_278) { |
| } else { |
| temp[x_338] = x_365; |
| } |
| } |
| loop { |
| let x_374 : i32 = i; |
| let x_376 : i32 = i; |
| let x_377 : i32 = *(mid); |
| if (((x_374 < 10) && (x_376 <= x_377))) { |
| } else { |
| break; |
| } |
| let x_381 : i32 = k; |
| k = (x_381 + 1); |
| let x_383 : i32 = i; |
| i = (x_383 + 1); |
| let x_386 : i32 = data[x_383]; |
| temp[x_381] = x_386; |
| } |
| let x_388 : i32 = *(from); |
| i_1 = x_388; |
| loop { |
| let x_393 : i32 = i_1; |
| let x_394 : i32 = *(to); |
| if ((x_393 <= x_394)) { |
| } else { |
| break; |
| } |
| let x_397 : i32 = i_1; |
| let x_398 : i32 = i_1; |
| let x_400 : i32 = temp[x_398]; |
| data[x_397] = x_400; |
| |
| continuing { |
| let x_402 : i32 = i_1; |
| i_1 = (x_402 + 1); |
| } |
| } |
| return; |
| } |
| |
| fn mergeSort_() { |
| var low : i32; |
| var high : i32; |
| var m : i32; |
| var i_2 : i32; |
| var from_1 : i32; |
| var mid_1 : i32; |
| var to_1 : i32; |
| var param : i32; |
| var param_1 : i32; |
| var param_2 : i32; |
| low = 0; |
| high = 9; |
| m = 1; |
| loop { |
| let x_409 : i32 = m; |
| let x_410 : i32 = high; |
| if ((x_409 <= x_410)) { |
| } else { |
| break; |
| } |
| let x_413 : i32 = low; |
| i_2 = x_413; |
| loop { |
| let x_418 : i32 = i_2; |
| let x_419 : i32 = high; |
| if ((x_418 < x_419)) { |
| } else { |
| break; |
| } |
| let x_422 : i32 = i_2; |
| from_1 = x_422; |
| let x_423 : i32 = i_2; |
| let x_424 : i32 = m; |
| mid_1 = ((x_423 + x_424) - 1); |
| let x_427 : i32 = i_2; |
| let x_428 : i32 = m; |
| let x_432 : i32 = high; |
| to_1 = min(((x_427 + (2 * x_428)) - 1), x_432); |
| let x_434 : i32 = from_1; |
| param = x_434; |
| let x_435 : i32 = mid_1; |
| param_1 = x_435; |
| let x_436 : i32 = to_1; |
| param_2 = x_436; |
| merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); |
| |
| continuing { |
| let x_438 : i32 = m; |
| let x_440 : i32 = i_2; |
| i_2 = (x_440 + (2 * x_438)); |
| } |
| } |
| |
| continuing { |
| let x_442 : i32 = m; |
| m = (2 * x_442); |
| } |
| } |
| return; |
| } |
| |
| fn main_1() { |
| var i_3 : i32; |
| var j_1 : i32; |
| var grey : f32; |
| let x_88 : f32 = x_28.injectionSwitch.x; |
| i_3 = i32(x_88); |
| loop { |
| let x_94 : i32 = i_3; |
| switch(x_94) { |
| case 9: { |
| let x_124 : i32 = i_3; |
| data[x_124] = -5; |
| } |
| case 8: { |
| let x_122 : i32 = i_3; |
| data[x_122] = -4; |
| } |
| case 7: { |
| let x_120 : i32 = i_3; |
| data[x_120] = -3; |
| } |
| case 6: { |
| let x_118 : i32 = i_3; |
| data[x_118] = -2; |
| } |
| case 5: { |
| let x_116 : i32 = i_3; |
| data[x_116] = -1; |
| } |
| case 4: { |
| let x_114 : i32 = i_3; |
| data[x_114] = 0; |
| } |
| case 3: { |
| let x_112 : i32 = i_3; |
| data[x_112] = 1; |
| } |
| case 2: { |
| let x_110 : i32 = i_3; |
| data[x_110] = 2; |
| } |
| case 1: { |
| let x_108 : i32 = i_3; |
| data[x_108] = 3; |
| } |
| case 0: { |
| let x_106 : i32 = i_3; |
| data[x_106] = 4; |
| } |
| default: { |
| } |
| } |
| let x_126 : i32 = i_3; |
| i_3 = (x_126 + 1); |
| |
| continuing { |
| let x_128 : i32 = i_3; |
| if ((x_128 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| loop { |
| let x_134 : i32 = j_1; |
| if ((x_134 < 10)) { |
| } else { |
| break; |
| } |
| let x_137 : i32 = j_1; |
| let x_138 : i32 = j_1; |
| let x_140 : i32 = data[x_138]; |
| temp[x_137] = x_140; |
| |
| continuing { |
| let x_142 : i32 = j_1; |
| j_1 = (x_142 + 1); |
| } |
| } |
| mergeSort_(); |
| let x_146 : f32 = gl_FragCoord.y; |
| if ((i32(x_146) < 30)) { |
| let x_153 : i32 = data[0]; |
| grey = (0.5 + (f32(x_153) / 10.0)); |
| } else { |
| let x_158 : f32 = gl_FragCoord.y; |
| if ((i32(x_158) < 60)) { |
| let x_165 : i32 = data[1]; |
| grey = (0.5 + (f32(x_165) / 10.0)); |
| } else { |
| let x_170 : f32 = gl_FragCoord.y; |
| if ((i32(x_170) < 90)) { |
| let x_177 : i32 = data[2]; |
| grey = (0.5 + (f32(x_177) / 10.0)); |
| } else { |
| let x_182 : f32 = gl_FragCoord.y; |
| if ((i32(x_182) < 120)) { |
| let x_189 : i32 = data[3]; |
| grey = (0.5 + (f32(x_189) / 10.0)); |
| } else { |
| let x_194 : f32 = gl_FragCoord.y; |
| if ((i32(x_194) < 150)) { |
| discard; |
| } else { |
| let x_201 : f32 = gl_FragCoord.y; |
| if ((i32(x_201) < 180)) { |
| let x_208 : i32 = data[5]; |
| grey = (0.5 + (f32(x_208) / 10.0)); |
| } else { |
| let x_213 : f32 = gl_FragCoord.y; |
| if ((i32(x_213) < 210)) { |
| let x_220 : i32 = data[6]; |
| grey = (0.5 + (f32(x_220) / 10.0)); |
| } else { |
| let x_225 : f32 = gl_FragCoord.y; |
| if ((i32(x_225) < 240)) { |
| let x_232 : i32 = data[7]; |
| grey = (0.5 + (f32(x_232) / 10.0)); |
| } else { |
| let x_237 : f32 = gl_FragCoord.y; |
| if ((i32(x_237) < 270)) { |
| let x_244 : i32 = data[8]; |
| grey = (0.5 + (f32(x_244) / 10.0)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| let x_248 : f32 = grey; |
| let x_249 : vec3<f32> = vec3<f32>(x_248, x_248, x_248); |
| x_GLF_color = vec4<f32>(x_249.x, x_249.y, x_249.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |