| SKIP: FAILED |
| |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| |
| void main_1() { |
| int GLF_dead6index = 0; |
| int GLF_dead6currentNode = 0; |
| int donor_replacementGLF_dead6tree[1] = (int[1])0; |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| GLF_dead6index = 0; |
| const float x_34 = asfloat(x_6[0].y); |
| if ((x_34 < 0.0f)) { |
| while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| const int x_10 = donor_replacementGLF_dead6tree[GLF_dead6index]; |
| GLF_dead6currentNode = x_10; |
| GLF_dead6index = GLF_dead6currentNode; |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| C:\src\tint\test\Shader@0x000001A8C062E2C0(14,12-15): error X3696: infinite loop detected - loop never exits |
| |