| [[block]] |
| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| fn main_1() { |
| var GLF_dead6index : i32; |
| var GLF_dead6currentNode : i32; |
| var donor_replacementGLF_dead6tree : array<i32, 1>; |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| GLF_dead6index = 0; |
| let x_34 : f32 = x_6.injectionSwitch.y; |
| if ((x_34 < 0.0)) { |
| loop { |
| if (true) { |
| } else { |
| break; |
| } |
| let x_9 : i32 = GLF_dead6index; |
| let x_10 : i32 = donor_replacementGLF_dead6tree[x_9]; |
| GLF_dead6currentNode = x_10; |
| let x_11 : i32 = GLF_dead6currentNode; |
| GLF_dead6index = x_11; |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |