| float4 tint_unpack4x8unorm(uint param_0) { |
| uint j = param_0; |
| uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); |
| return float4(i) / 255.0; |
| } |
| |
| void unpack4x8unorm_750c74() { |
| float4 res = tint_unpack4x8unorm(1u); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol vertex_main() { |
| unpack4x8unorm_750c74(); |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| void fragment_main() { |
| unpack4x8unorm_750c74(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| unpack4x8unorm_750c74(); |
| return; |
| } |