#include <metal_stdlib> | |
using namespace metal; | |
struct tint_array_wrapper { | |
uint arr[2]; | |
}; | |
struct S { | |
uint field0; | |
float field1; | |
tint_array_wrapper field2; | |
}; | |
void main_1(thread uint* const tint_symbol_1) { | |
if (true) { | |
uint const x_1 = 1u; | |
if (true) { | |
} | |
uint const x_3 = x_1; | |
*(tint_symbol_1) = x_3; | |
} | |
return; | |
} | |
fragment void tint_symbol() { | |
thread uint tint_symbol_2 = 0u; | |
main_1(&(tint_symbol_2)); | |
return; | |
} | |