var<private> x_2 : vec3<f32>; | |
var<private> x_3 : i32; | |
var<private> x_4 : i32; | |
var<private> gl_Position : vec4<f32>; | |
fn main_1() { | |
let x_22 : vec3<f32> = x_2; | |
gl_Position = vec4<f32>(x_22, 1.0); | |
x_4 = x_3; | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
x_4_1 : i32; | |
[[builtin(position)]] | |
gl_Position : vec4<f32>; | |
}; | |
[[stage(vertex)]] | |
fn main([[location(0)]] x_2_param : vec3<f32>, [[location(1)]] x_3_param : i32) -> main_out { | |
x_2 = x_2_param; | |
x_3 = x_3_param; | |
main_1(); | |
return main_out(x_4, gl_Position); | |
} |