var<private> color_out : vec4<f32>; | |
var<private> color_in : vec4<f32>; | |
fn main_1() { | |
let x_12 : vec4<f32> = color_in; | |
color_out = x_12; | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
color_out_1 : vec4<f32>; | |
}; | |
[[stage(fragment)]] | |
fn main([[location(0)]] color_in_param : vec4<f32>) -> main_out { | |
color_in = color_in_param; | |
main_1(); | |
return main_out(color_out); | |
} |