| type Arr = [[stride(16)]] array<f32, 1>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 4>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_7 : buf0; |
| |
| [[group(0), binding(1)]] var<uniform> x_10 : buf1; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var data : array<vec4<f32>, 2>; |
| var b : i32; |
| var y : i32; |
| var i : i32; |
| let x_42 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| let x_45 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| data = array<vec4<f32>, 2>(vec4<f32>(x_42, x_42, x_42, x_42), vec4<f32>(x_45, x_45, x_45, x_45)); |
| let x_49 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| b = x_49; |
| let x_51 : f32 = gl_FragCoord.y; |
| let x_54 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_56 : f32 = gl_FragCoord.y; |
| let x_60 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| y = clamp(i32(x_51), (x_54 | i32(x_56)), x_60); |
| let x_63 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| i = x_63; |
| loop { |
| var x_82 : bool; |
| var x_83_phi : bool; |
| let x_68 : i32 = i; |
| let x_70 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| if ((x_68 < x_70)) { |
| } else { |
| break; |
| } |
| let x_73 : i32 = b; |
| let x_75 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| let x_76 : bool = (x_73 > x_75); |
| x_83_phi = x_76; |
| if (x_76) { |
| let x_79 : i32 = y; |
| let x_81 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| x_82 = (x_79 > x_81); |
| x_83_phi = x_82; |
| } |
| let x_83 : bool = x_83_phi; |
| if (x_83) { |
| break; |
| } |
| let x_86 : i32 = b; |
| b = (x_86 + 1); |
| |
| continuing { |
| let x_88 : i32 = i; |
| i = (x_88 + 1); |
| } |
| } |
| let x_90 : i32 = b; |
| let x_92 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| if ((x_90 == x_92)) { |
| let x_97 : i32 = x_10.x_GLF_uniform_int_values[2]; |
| let x_99 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_101 : i32 = x_10.x_GLF_uniform_int_values[3]; |
| let x_104 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_107 : i32 = x_10.x_GLF_uniform_int_values[2]; |
| let x_110 : i32 = x_10.x_GLF_uniform_int_values[2]; |
| let x_113 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| data[clamp(x_97, x_99, x_101)] = vec4<f32>(f32(x_104), f32(x_107), f32(x_110), f32(x_113)); |
| } |
| let x_118 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_120 : vec4<f32> = data[x_118]; |
| x_GLF_color = vec4<f32>(x_120.x, x_120.y, x_120.z, x_120.w); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |