void frexp_234f02() { | |
uint4 arg_1 = uint4(0u, 0u, 0u, 0u); | |
float4 tint_tmp; | |
float4 tint_tmp_1 = frexp(float4(0.0f, 0.0f, 0.0f, 0.0f), tint_tmp); | |
arg_1 = uint4(tint_tmp); | |
float4 res = tint_tmp_1; | |
} | |
struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
tint_symbol vertex_main() { | |
frexp_234f02(); | |
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; | |
return tint_symbol_1; | |
} | |
void fragment_main() { | |
frexp_234f02(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
frexp_234f02(); | |
return; | |
} |