void frexp_b9e4de() { | |
int3 arg_1 = int3(0, 0, 0); | |
float3 tint_tmp; | |
float3 tint_tmp_1 = frexp(float3(0.0f, 0.0f, 0.0f), tint_tmp); | |
arg_1 = int3(tint_tmp); | |
float3 res = tint_tmp_1; | |
} | |
struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
tint_symbol vertex_main() { | |
frexp_b9e4de(); | |
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; | |
return tint_symbol_1; | |
} | |
void fragment_main() { | |
frexp_b9e4de(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
frexp_b9e4de(); | |
return; | |
} |