SKIP: FAILED | |
fn isNormal_863dcd() { | |
var res : vec4<bool> = isNormal(vec4<f32>()); | |
} | |
struct tint_symbol { | |
[[builtin(position)]] | |
value : vec4<f32>; | |
}; | |
[[stage(vertex)]] | |
fn vertex_main() -> tint_symbol { | |
isNormal_863dcd(); | |
let tint_symbol_1 : tint_symbol = tint_symbol(vec4<f32>()); | |
return tint_symbol_1; | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
isNormal_863dcd(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
isNormal_863dcd(); | |
} | |
Failed to generate: error: is_normal not supported in HLSL backend yet |