#version 310 es | |
void main_1() { | |
vec3 v = vec3(0.0f, 0.0f, 0.0f); | |
float x_14 = v.y; | |
vec3 x_16 = v; | |
vec2 x_17 = vec2(x_16.x, x_16.z); | |
vec3 x_18 = v; | |
vec3 x_19 = vec3(x_18.x, x_18.z, x_18.y); | |
return; | |
} | |
void tint_symbol() { | |
main_1(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |