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tint
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5f6a185d0210fa6adf8bbcc4c2f4f3133e671001
/
.
/
test
/
buffer
/
uniform
/
types
/
mat4x4.wgsl.expected.glsl
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#version 310 es
struct
u_block
{
mat4 inner
;
};
layout
(
binding
=
0
)
uniform u_block_1
{
mat4 inner
;
}
u
;
void
tint_symbol
()
{
mat4 x
=
u
.
inner
;
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
tint_symbol
();
return
;
}