| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T> |
| T tint_dot3(vec<T,3> a, vec<T,3> b) { |
| return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; |
| } |
| void dot_7548a0() { |
| uint res = tint_dot3(uint3(), uint3()); |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner() { |
| dot_7548a0(); |
| return float4(); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| float4 const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main() { |
| dot_7548a0(); |
| return; |
| } |
| |
| kernel void compute_main() { |
| dot_7548a0(); |
| return; |
| } |
| |