blob: 7c4b24622731a81376a6a68a36de30143b2adbca [file] [log] [blame]
#version 310 es
int tint_int_dot(ivec4 a, ivec4 b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
void dot_ef6b1d() {
int res = tint_int_dot(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
}
vec4 vertex_main() {
dot_ef6b1d();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
int tint_int_dot(ivec4 a, ivec4 b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
void dot_ef6b1d() {
int res = tint_int_dot(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
}
void fragment_main() {
dot_ef6b1d();
}
void main() {
fragment_main();
return;
}
#version 310 es
int tint_int_dot(ivec4 a, ivec4 b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
void dot_ef6b1d() {
int res = tint_int_dot(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
}
void compute_main() {
dot_ef6b1d();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}