SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
void dpdxCoarse_c28641() { | |
vec4 res = ddx_coarse(vec4(0.0f, 0.0f, 0.0f, 0.0f)); | |
} | |
void fragment_main() { | |
dpdxCoarse_c28641(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:5: 'ddx_coarse' : no matching overloaded function found | |
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' | |
ERROR: 0:5: '' : compilation terminated | |
ERROR: 3 compilation errors. No code generated. | |