| builtins/gen/isNan/4d280d.wgsl:28:25 warning: use of deprecated builtin |
| var res: vec4<bool> = isNan(vec4<f32>()); |
| bvec4 res = isnan(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| bvec4 res = isnan(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| bvec4 res = isnan(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |