fn smoothStep_cb0bfb() { | |
var res : f32 = smoothStep(1.0, 1.0, 1.0); | |
} | |
@stage(vertex) | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
smoothStep_cb0bfb(); | |
return vec4<f32>(); | |
} | |
@stage(fragment) | |
fn fragment_main() { | |
smoothStep_cb0bfb(); | |
} | |
@stage(compute) @workgroup_size(1) | |
fn compute_main() { | |
smoothStep_cb0bfb(); | |
} |