@group(1) @binding(0) var arg_0 : texture_3d<f32>; | |
fn textureLoad_1f2016() { | |
var res : vec4<f32> = textureLoad(arg_0, vec3<i32>(), 0); | |
} | |
@stage(vertex) | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
textureLoad_1f2016(); | |
return vec4<f32>(); | |
} | |
@stage(fragment) | |
fn fragment_main() { | |
textureLoad_1f2016(); | |
} | |
@stage(compute) @workgroup_size(1) | |
fn compute_main() { | |
textureLoad_1f2016(); | |
} |