blob: 80023eb184c0106fbd2e1385cb652705d3b630e4 [file] [log] [blame]
Texture2D<int4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
int4 res = t.GatherAlpha(s, float2(0.0f, 0.0f));
return;
}