[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>; | |
[[group(1), binding(1)]] var arg_1 : sampler; | |
fn textureSample_02aa9b() { | |
var res : vec4<f32> = textureSample(arg_0, arg_1, vec2<f32>(), 1, vec2<i32>()); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureSample_02aa9b(); | |
} |