| cbuffer cbuffer_x_8 : register(b0, space0) { |
| uint4 x_8[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float func_() { |
| float s = 0.0f; |
| int i = 0; |
| int j = 0; |
| s = 2.0f; |
| i = 0; |
| while (true) { |
| const int x_47 = i; |
| const int x_49 = asint(x_8[0].x); |
| if ((x_47 < (x_49 + 1))) { |
| } else { |
| break; |
| } |
| s = (s + 3.0f); |
| j = 0; |
| { |
| for(; (j < 10); j = (j + 1)) { |
| const int x_63 = asint(x_8[0].x); |
| if ((x_63 == 1)) { |
| discard; |
| } |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| return s; |
| } |
| |
| void main_1() { |
| float4 c = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| const float x_34 = func_(); |
| c = float4(x_34, 0.0f, 0.0f, 1.0f); |
| const float x_36 = func_(); |
| if ((x_36 == 5.0f)) { |
| x_GLF_color = c; |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |