| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[4]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { |
| int x_28 = 0; |
| int x_29 = 0; |
| int x_28_phi = 0; |
| int x_31_phi = 0; |
| int x_42_phi = 0; |
| int const x_24 = min(1, reverse_bits(1)); |
| int const x_26 = x_5.x_GLF_uniform_int_values.arr[3].el; |
| x_28_phi = x_26; |
| x_31_phi = 1; |
| while (true) { |
| int x_32 = 0; |
| x_28 = x_28_phi; |
| int const x_31 = x_31_phi; |
| x_42_phi = x_28; |
| if ((x_31 <= (x_24 - 1))) { |
| } else { |
| break; |
| } |
| x_29 = as_type<int>((x_28 + as_type<int>(x_31))); |
| int const x_38 = x_5.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_38 == 1)) { |
| x_42_phi = x_29; |
| break; |
| } |
| { |
| x_32 = (x_31 + 1); |
| x_28_phi = x_29; |
| x_31_phi = x_32; |
| } |
| } |
| int const x_42 = x_42_phi; |
| int const x_44 = x_5.x_GLF_uniform_int_values.arr[2].el; |
| if ((x_42 == x_44)) { |
| int const x_50 = x_5.x_GLF_uniform_int_values.arr[0].el; |
| float const x_51 = float(x_50); |
| int const x_53 = x_5.x_GLF_uniform_int_values.arr[1].el; |
| float const x_54 = float(x_53); |
| *(tint_symbol_4) = float4(x_51, x_54, x_54, x_51); |
| } else { |
| int const x_57 = x_5.x_GLF_uniform_int_values.arr[1].el; |
| float const x_58 = float(x_57); |
| *(tint_symbol_4) = float4(x_58, x_58, x_58, x_58); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_5, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |