| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ float one; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { |
| bool x_30 = false; |
| bool x_31_phi = false; |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float const x_23 = x_5.one; |
| bool const x_24 = (x_23 < 0.0f); |
| x_31_phi = x_24; |
| if (!(x_24)) { |
| float const x_29 = x_5.one; |
| x_30 = (x_29 < 1.0f); |
| x_31_phi = x_30; |
| } |
| bool const x_31 = x_31_phi; |
| if (x_31) { |
| return; |
| } |
| float const x_35 = x_5.one; |
| if ((x_35 < 0.0f)) { |
| while (true) { |
| float const x_45 = x_5.one; |
| if ((x_45 < 0.0f)) { |
| } else { |
| break; |
| } |
| *(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| break; |
| } |
| } else { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_5, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |