| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| int arr[2]; |
| }; |
| struct Array { |
| tint_array_wrapper values; |
| }; |
| struct buf0 { |
| /* 0x0000 */ int zero; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { |
| Array a = {}; |
| Array b = {}; |
| float one = 0.0f; |
| int const x_10 = x_7.zero; |
| a.values.arr[x_10] = 1; |
| Array const x_35 = a; |
| b = x_35; |
| one = 0.0f; |
| int const x_11 = x_7.zero; |
| int const x_12 = b.values.arr[x_11]; |
| if ((x_12 == 1)) { |
| one = 1.0f; |
| } |
| float const x_41 = one; |
| *(tint_symbol_4) = float4(x_41, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_7, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |