| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| v = float4(2.0f, 3.0f, 4.0f, 5.0f); |
| const float x_40 = asfloat(x_6[0].y); |
| const float2 x_42 = (bool2(true, false) ? float2(1.0f, x_40) : float2(2.0f, 6.0f)); |
| const float4 x_43 = v; |
| v = float4(x_42.x, x_42.y, x_43.z, x_43.w); |
| if (all((v == float4(1.0f, 6.0f, 4.0f, 5.0f)))) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |