| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[3]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_9 : register(b1, space0) { |
| uint4 x_9[1]; |
| }; |
| |
| void main_1() { |
| int i = 0; |
| const int x_34 = asint(x_6[2].x); |
| const float x_35 = float(x_34); |
| x_GLF_color = float4(x_35, x_35, x_35, x_35); |
| const float x_38 = gl_FragCoord.y; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_40 = asfloat(x_9[scalar_offset / 4][scalar_offset % 4]); |
| i = (1 << asuint(((x_38 >= x_40) ? 2 : 1))); |
| while (true) { |
| bool x_57 = false; |
| bool x_58_phi = false; |
| const int x_48 = i; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_50 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const bool x_51 = (x_48 != x_50); |
| x_58_phi = x_51; |
| if (x_51) { |
| const int x_54 = i; |
| const int x_56 = asint(x_6[1].x); |
| x_57 = (x_54 < x_56); |
| x_58_phi = x_57; |
| } |
| if (x_58_phi) { |
| } else { |
| break; |
| } |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_61 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_64 = asint(x_6[2].x); |
| const int x_67 = asint(x_6[2].x); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_70 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| x_GLF_color = float4(float(x_61), float(x_64), float(x_67), float(x_70)); |
| { |
| i = (i + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |