| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| float2x2 m0 = float2x2(0.0f); |
| float2x2 m1 = float2x2(0.0f); |
| float2 v = 0.0f; |
| float const x_35 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| float const x_37 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| m0 = float2x2(float2(x_35, -0.540302277f), float2(0.540302277f, x_37)); |
| float2x2 const x_41 = m0; |
| float2x2 const x_42 = m0; |
| m1 = (x_41 * x_42); |
| float const x_45 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| float2x2 const x_47 = m1; |
| v = (float2(x_45, x_45) * x_47); |
| float const x_50 = v.x; |
| float const x_52 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_50 < x_52)) { |
| float const x_58 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| float const x_60 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| float const x_62 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| float const x_64 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| *(tint_symbol_4) = float4(x_58, x_60, x_62, x_64); |
| } else { |
| float const x_67 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| *(tint_symbol_4) = float4(x_67, x_67, x_67, x_67); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |