| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| cbuffer cbuffer_x_9 : register(b1, space0) { |
| uint4 x_9[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int i = 0; |
| int a = 0; |
| float4 indexable[2] = (float4[2])0; |
| float4 indexable_1[2] = (float4[2])0; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_45 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| v1 = float4(x_45, x_45, x_45, x_45); |
| const int x_48 = asint(x_9[1].x); |
| i = x_48; |
| while (true) { |
| const int x_53 = i; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_55 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_53 < x_55)) { |
| } else { |
| break; |
| } |
| const int x_58 = i; |
| const int x_60 = asint(x_9[1].x); |
| const int x_62 = asint(x_9[2].x); |
| const float4 tint_symbol_4[2] = {float4(1.0f, 1.0f, 1.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| indexable = tint_symbol_4; |
| const float x_65 = indexable[clamp(x_58, x_60, x_62)].x; |
| a = int(x_65); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_68 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const float x_70 = asfloat(x_6[1].x); |
| const float x_72 = asfloat(x_6[1].x); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_74 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_77 = asfloat(x_6[1].x); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_79 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const float x_81 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| const float x_83 = asfloat(x_6[1].x); |
| const int x_86 = a; |
| const float4 tint_symbol_5[2] = {float4(x_68, x_70, x_72, x_74), float4(x_77, x_79, x_81, x_83)}; |
| indexable_1 = tint_symbol_5; |
| const float4 x_88 = indexable_1[x_86]; |
| v1 = x_88; |
| { |
| i = (i + 1); |
| } |
| } |
| x_GLF_color = v1; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_6 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |