| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 3>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| [[group(0), binding(1)]] var<uniform> x_9 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v1 : vec4<f32>; |
| var i : i32; |
| var a : i32; |
| var indexable : array<vec4<f32>, 2>; |
| var indexable_1 : array<vec4<f32>, 2>; |
| let x_45 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| v1 = vec4<f32>(x_45, x_45, x_45, x_45); |
| let x_48 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| i = x_48; |
| loop { |
| let x_53 : i32 = i; |
| let x_55 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| if ((x_53 < x_55)) { |
| } else { |
| break; |
| } |
| let x_58 : i32 = i; |
| let x_60 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_62 : i32 = x_9.x_GLF_uniform_int_values[2]; |
| indexable = array<vec4<f32>, 2>(vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(0.0, 0.0, 0.0, 0.0)); |
| let x_65 : f32 = indexable[clamp(x_58, x_60, x_62)].x; |
| a = i32(x_65); |
| let x_68 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_70 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_72 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_74 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_77 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_79 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_81 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_83 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_86 : i32 = a; |
| indexable_1 = array<vec4<f32>, 2>(vec4<f32>(x_68, x_70, x_72, x_74), vec4<f32>(x_77, x_79, x_81, x_83)); |
| let x_88 : vec4<f32> = indexable_1[x_86]; |
| v1 = x_88; |
| |
| continuing { |
| let x_89 : i32 = i; |
| i = (x_89 + 1); |
| } |
| } |
| let x_91 : vec4<f32> = v1; |
| x_GLF_color = x_91; |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |