| cbuffer cbuffer_x_7 : register(b1, space0) { |
| uint4 x_7[3]; |
| }; |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[2]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int i = 0; |
| int j = 0; |
| const int x_36 = asint(x_7[1].x); |
| i = x_36; |
| while (true) { |
| const int x_41 = i; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_43 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_41 < x_43)) { |
| } else { |
| break; |
| } |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_47 = asfloat(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const float x_49 = asfloat(x_9[1].x); |
| if ((x_47 > x_49)) { |
| discard; |
| } |
| const int x_54 = asint(x_7[1].x); |
| j = x_54; |
| while (true) { |
| const int x_59 = j; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_61 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_59 < x_61)) { |
| } else { |
| break; |
| } |
| const float x_65 = gl_FragCoord.x; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_67 = asfloat(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| if ((x_65 < x_67)) { |
| discard; |
| } |
| const int x_72 = asint(x_7[2].x); |
| const int x_75 = asint(x_7[1].x); |
| const int x_78 = asint(x_7[1].x); |
| const int x_81 = asint(x_7[2].x); |
| x_GLF_v1 = float4(float(x_72), float(x_75), float(x_78), float(x_81)); |
| { |
| j = (j + 1); |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_v1_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_v1_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_v1}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_v1_1}; |
| return tint_symbol_6; |
| } |