blob: 59e50ef5649944efa878efe2dc75d8d95045ec16 [file] [log] [blame]
cbuffer cbuffer_x_7 : register(b1, space0) {
uint4 x_7[3];
};
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[2];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
int j = 0;
const int x_36 = asint(x_7[1].x);
i = x_36;
while (true) {
const int x_41 = i;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_43 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
if ((x_41 < x_43)) {
} else {
break;
}
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_47 = asfloat(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const float x_49 = asfloat(x_9[1].x);
if ((x_47 > x_49)) {
discard;
}
const int x_54 = asint(x_7[1].x);
j = x_54;
while (true) {
const int x_59 = j;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_61 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_59 < x_61)) {
} else {
break;
}
const float x_65 = gl_FragCoord.x;
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_67 = asfloat(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
if ((x_65 < x_67)) {
discard;
}
const int x_72 = asint(x_7[2].x);
const int x_75 = asint(x_7[1].x);
const int x_78 = asint(x_7[1].x);
const int x_81 = asint(x_7[2].x);
x_GLF_v1 = float4(float(x_72), float(x_75), float(x_78), float(x_81));
{
j = (j + 1);
}
}
{
i = (i + 1);
}
}
return;
}
struct main_out {
float4 x_GLF_v1_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_v1_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_v1};
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_v1_1};
return tint_symbol_6;
}