| type Arr = [[stride(16)]] array<f32, 3>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| [[block]] |
| struct buf2 { |
| resolution : vec2<f32>; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[group(0), binding(1)]] var<uniform> x_6 : buf1; |
| |
| [[group(0), binding(2)]] var<uniform> x_8 : buf2; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_10 : buf0; |
| |
| fn main_1() { |
| var f : f32; |
| let x_37 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_39 : f32 = x_8.resolution.x; |
| let x_42 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| let x_44 : f32 = x_8.resolution.x; |
| let x_49 : f32 = x_8.resolution.y; |
| f = (((x_37 * x_39) + (x_42 * round(x_44))) + x_49); |
| let x_51 : f32 = f; |
| let x_53 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| if ((x_51 == x_53)) { |
| let x_59 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| let x_62 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_65 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_68 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_59), f32(x_62), f32(x_65), f32(x_68)); |
| } else { |
| let x_72 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_73 : f32 = f32(x_72); |
| x_GLF_color = vec4<f32>(x_73, x_73, x_73, x_73); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |