| type Arr = [[stride(16)]] array<i32, 4>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| var i : i32; |
| let x_27 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| a = x_27; |
| let x_29 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| i = x_29; |
| loop { |
| let x_34 : i32 = i; |
| let x_36 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_34 < x_36)) { |
| } else { |
| break; |
| } |
| let x_39 : i32 = i; |
| let x_42 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| if (((1 % x_39) == x_42)) { |
| continue; |
| } |
| let x_46 : i32 = a; |
| a = (x_46 + 1); |
| |
| continuing { |
| let x_48 : i32 = i; |
| i = (x_48 + 1); |
| } |
| } |
| let x_50 : i32 = a; |
| let x_52 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| if ((x_50 == x_52)) { |
| let x_58 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| let x_61 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_64 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_67 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| x_GLF_color = vec4<f32>(f32(x_58), f32(x_61), f32(x_64), f32(x_67)); |
| } else { |
| let x_71 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_72 : f32 = f32(x_71); |
| x_GLF_color = vec4<f32>(x_72, x_72, x_72, x_72); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |