| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float data[2] = (float[2])0; |
| float x_32 = 0.0f; |
| x_32 = asfloat(x_6[0].x); |
| data[0] = x_32; |
| data[1] = x_32; |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| const float x_35 = data[1]; |
| if ((x_35 > 1.0f)) { |
| float x_43_phi = 0.0f; |
| const int x_39 = int(x_32); |
| x_43_phi = 0.0f; |
| switch(x_39) { |
| case 0: { |
| x_43_phi = 1.0f; |
| /* fallthrough */ |
| } |
| case 1: { |
| data[x_39] = x_43_phi; |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |