| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct tint_array_wrapper { |
| float arr[2]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| tint_array_wrapper data = {}; |
| float x_32 = 0.0f; |
| x_32 = x_6.injectionSwitch.x; |
| data.arr[0] = x_32; |
| data.arr[1] = x_32; |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| float const x_35 = data.arr[1]; |
| if ((x_35 > 1.0f)) { |
| float x_43_phi = 0.0f; |
| int const x_39 = int(x_32); |
| x_43_phi = 0.0f; |
| switch(x_39) { |
| case 0: { |
| x_43_phi = 1.0f; |
| /* fallthrough */ |
| } |
| case 1: { |
| float const x_43 = x_43_phi; |
| data.arr[x_39] = x_43; |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |