| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float nb_mod_f1_(thread float* const limit) { |
| int x_injected_loop_counter = 0; |
| int x_injected_loop_counter_1 = 0; |
| float const x_37 = *(limit); |
| if ((1.0f >= x_37)) { |
| return 1.0f; |
| } |
| x_injected_loop_counter = 0; |
| while (true) { |
| bool const x_42 = (0 < 2); |
| x_injected_loop_counter_1 = 0; |
| while (true) { |
| bool const x_47 = (0 < 1); |
| return 1.0f; |
| } |
| } |
| return 0.0f; |
| } |
| |
| void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| float param = 0.0f; |
| float const x_34 = (*(tint_symbol_5)).x; |
| param = x_34; |
| float const x_35 = nb_mod_f1_(&(param)); |
| *(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(&(tint_symbol_7), &(tint_symbol_8)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |