| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 indexable[16] = (float4[16])0; |
| const float4 x_52 = gl_FragCoord; |
| const float2 x_55 = asfloat(x_6[0].xy); |
| const float2 x_56 = (float2(x_52.x, x_52.y) / x_55); |
| const int x_64 = (int((x_56.x * 10.0f)) + (int((x_56.y * 10.0f)) * 10)); |
| const int x_69 = x_69_phi; |
| x_67 = (((4 * asint(x_66)) * (1000 - asint(x_66))) / 1000); |
| const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| indexable = tint_symbol_5; |
| const float4 x_78 = indexable[asint((x_66 % 16))]; |
| float4 gl_FragCoord_param : SV_Position; |
| float4 x_GLF_color_1 : SV_Target0; |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |