| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_20 : register(b0, space0) { |
| uint4 x_20[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static int index = 0; |
| static int state[16] = (int[16])0; |
| |
| bool collision_vf2_vf4_(inout float2 pos, inout float4 quad) { |
| const float x_114 = pos.x; |
| const float x_116 = quad.x; |
| if ((x_114 < x_116)) { |
| return false; |
| } |
| const float x_121 = pos.y; |
| const float x_123 = quad.y; |
| if ((x_121 < x_123)) { |
| return false; |
| } |
| const float x_128 = pos.x; |
| const float x_130 = quad.x; |
| const float x_132 = quad.z; |
| if ((x_128 > (x_130 + x_132))) { |
| return false; |
| } |
| const float x_138 = pos.y; |
| const float x_140 = quad.y; |
| const float x_142 = quad.w; |
| if ((x_138 > (x_140 + x_142))) { |
| return false; |
| } |
| return true; |
| } |
| |
| float4 match_vf2_(inout float2 pos_1) { |
| float4 res = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int i = 0; |
| float2 param = float2(0.0f, 0.0f); |
| float4 param_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 indexable[8] = (float4[8])0; |
| float4 indexable_1[8] = (float4[8])0; |
| float4 indexable_2[8] = (float4[8])0; |
| float4 indexable_3[16] = (float4[16])0; |
| res = float4(0.5f, 0.5f, 1.0f, 1.0f); |
| i = 0; |
| { |
| for(; (i < 8); i = (i + 1)) { |
| const int x_155 = i; |
| const float2 x_156 = pos_1; |
| param = x_156; |
| const float4 tint_symbol_5[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; |
| indexable = tint_symbol_5; |
| const float4 x_158 = indexable[x_155]; |
| param_1 = x_158; |
| const bool x_159 = collision_vf2_vf4_(param, param_1); |
| if (x_159) { |
| const int x_162 = i; |
| const float4 tint_symbol_6[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; |
| indexable_1 = tint_symbol_6; |
| const float x_164 = indexable_1[x_162].x; |
| const int x_166 = i; |
| const float4 tint_symbol_7[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; |
| indexable_2 = tint_symbol_7; |
| const float x_168 = indexable_2[x_166].y; |
| const int x_171 = i; |
| const float4 tint_symbol_8[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| indexable_3 = tint_symbol_8; |
| const float4 x_177 = indexable_3[((((int(x_164) * int(x_168)) + (x_171 * 9)) + 11) % 16)]; |
| res = x_177; |
| } |
| } |
| } |
| return res; |
| } |
| |
| void main_1() { |
| float2 lin = float2(0.0f, 0.0f); |
| float2 param_2 = float2(0.0f, 0.0f); |
| const float4 x_102 = gl_FragCoord; |
| const float2 x_105 = asfloat(x_20[0].xy); |
| lin = (float2(x_102.x, x_102.y) / x_105); |
| lin = floor((lin * 32.0f)); |
| param_2 = lin; |
| const float4 x_111 = match_vf2_(param_2); |
| x_GLF_color = x_111; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_9 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_9; |
| } |