| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int i = 0; |
| float data[1] = (float[1])0; |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| i = 0; |
| { |
| for(; (i < 1); i = (i + 1)) { |
| const float x_40 = data[i]; |
| const float x_42 = data[0]; |
| if ((x_40 < x_42)) { |
| if (false) { |
| if ((float(i) >= 1.0f)) { |
| } |
| } |
| switch(0) { |
| case 1: { |
| while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| } |
| while (true) { |
| } |
| /* fallthrough */ |
| } |
| case 0: { |
| data[0] = 2.0f; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| } |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |